Camelot Unchained adds more flattering lighting with its latest early access patch


As that old saying goes, it’s important to put your assets in the best light possible — sometimes, literally. Camelot Unchained took this proverb to heart with the release of last week’s Update 0.49, bringing in better lighting in its environments.

“We know that our lighting is an area that’s been a bit hit or miss in the past, particularly with certain times of day feeling far too bright and parts of night feeling far too dark,” the devs said. “Changes we’ve made to our lighting should help rein in both of these extremes, ensuring the world is neither blinding you nor leaving you stumbling in the dark. In addition to improving navigation throughout the world, we also feel that this level of lighting is more flattering to the environments that our artists have been working on.”

The September early access patch also improved the NPC behavioral logic, improved the art in the Silvermine Mountains region, and increased the max camera distance. The devs said that they’re taking feedback for the next round of patches, saying that they want to “work towards more significant RvR progression and incentives.”

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