
Two things unite pirates and marines in Grand Blue: the lust for power and the weapons they wield to enact it. My Grand Blue Weapons Tier List ranks all the primary weapons and sidearms, including their base damage and scaling, for an idea of progression when in lethal hands.
Let’s get into it!
Grand Blue Weapons Tier List
S-TIER
- Captain’s Claws(Weapon)
- Base DMG: 4
- Scales with: +1% DMG/Strength
- Sturdy Stick(Weapon)
- Base DMG: 4.4
- Scales with: +1% DMG/Strength
- Gilded Sabre(Weapon)
- Base DMG: 4.4
- Scales with: +1% DMG/Strength
- Muggy Ball(Sidearms)
- Launch an explosive Muggy Ball towards an enemy, exploding them and inflicting ragdoll.
- Show Stopper(Sidearms)
- Fires a single round at a target.
A-TIER
- Black Briar(Weapon)
- Base DMG: 3
- Scales with: +1% DMG/Strength
- Last Laugh(Weapon)
- Base DMG: 4.4
- Scales with: +1% DMG/Strength
- Flammable Liquid(Sidearms)
- Blows fire at a target, setting them ablaze.
- Daddy’s Gift(Sidearms)
- Fires a single round at a target.
B-TIER
- Cat Claws(Weapon)
- Base DMG: 4
- Scales with: +1% DMG/Strength
- Cutlass(Weapon)
- Base DMG: 4.4
- Scales with: +1% DMG/Strength
- Willow Blade(Weapon)
- Base DMG: 4.2
- Scales with: +1% DMG/Strength
- Flintlock(Sidearms)
- Fires a single round at a target.
- Hypnotist Chakram(Sidearms)
- Hypnotise those within a radius of you into a slumber, forcing them to stop fighting for a few seconds. Has a chance to also hypnotise the user until they increase this Sidearm to level 10, where they become immune to their own effects.
C-TIER
- Katana(Weapon)
- Base DMG: 4.2
- Scales with: +1% DMG/Strength
- Battle Axe(Weapon)
- Base DMG: 4
- Scales with: +1% DMG/Strength
- Clown Knives(Sidearms)
- Throws three knives in the direction of your mouse placement.
D-TIER
- Broken Ritual Dagger
- Base DMG: 3
- Scales with: +1% DMG/Strength
- Slingshot(Weapon)
- Base DMG: 4
- Scales with: +0.75% DMG/Precision
- Small Hammer(Sidearms)
- Slam the small hammer down on a target in front of you.
Frequently Asked Questions
What does each tier mean?
- S: Reserved solely for the best of the best, these weapons and sidearms, even in their early levels, have lethal stats and skills that greatly enhance the wielder’s combat prowess.
- A: Solid alternatives to mix and match with the top tier if you want to explore build options, or don’t have access to the top tier.
- B: These middle-tier weapons and sidearms are decent and help bridge the gap between the early and late-game content currently available. They’re comfortably average, and easy to swap for upgrades in the future.
- C: Somewhat niche, this group have less utility long-term, but is ideal for the early-game if you have access to them.
- D: These early-game weapons and sidearms are pretty lacklustre, having no real long-term utility against enemies.
What are Sidearms?
Sidearms equip into the secondary weapon slot and typically only perform one skill when executed as a backup option mid-combat when all other skills for the primary weapon are on cooldown.
How were the tier placements determined?
In the tier, I included basic stats, such as DMG and Scaling, for an idea of progression as you level the weapon. However, weapons have a lot of overall stats to consider before use, which I cut from this tier to streamline the rankings.
For example, swing speed, endlag, range, and stat manipulation are all considered when ranking the weapons. This is why some weapons with a lower base DMG appear in higher tiers than others that seem better at face-value.
Start Playing Grand Blue
Now that you know which weapons to wield, start playing Grand Blue via Roblox.
Or, check out more of my rankings, including my Grand Blue Traits Tier Listand my Grand Blue Equipment Tier List.


