Diablo V touches on caravan mechanics, its multitude of classes, and character level scaling


Before we all know it, 2029 andDiablo V will be upon us to shove the previous game out of the waylike a slightly less-cute lamb. Until then, the drip-feed of details about this game continues to come out to kind of keep the flames fanned — even as the details aren’t perhaps as granular as fans might want them to be.

First on the list is aseries of takeaways that generally sums up the game’s mechanics in a broader sense; some of the information here includes word that the caravan system described by Blizzard earlier will grow along with players (and is once again confirmed as the only safe spot), that procedural generation for levels can feel vastly different since they shift from the past and into the future, and plans to have the most selection of new and old classes in the series, with an aim to reward vets while also ensuring plenty of power fantasy.

On the subject of leveling,another preview talks up level scaling for the multiplayer OARPG; once again all the details read like they’re on napkins, but the ultimate goal is to balance feeling powerful without totally diluting the challenge and still celebrating how a character grows in strength. “You’ve filled the experience bar, you get stronger, you should feel awesome now,” sayd director Joe Shely. “And so, we’re going to take a somewhat different approach to that.”

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